Add music and effects

This commit is contained in:
2026-03-12 07:46:27 -06:00
parent b637967823
commit 009527dc89
6 changed files with 159 additions and 5 deletions

View File

@@ -2,14 +2,19 @@ import curses
import random
import time
from typing import Any
import pygame
import multiprocessing
class Game:
def __init__(self, stdscr):
def __init__(self, stdscr, queue):
# Get curses standard screen
self.stdscr = stdscr
# Multiprocessing Queue
self.queue = queue
# Defaults
self.snake_length = 3
self.snake_speed = 7
@@ -50,6 +55,9 @@ class Game:
# Get terminal (screen) height and width
self.screen_height, self.screen_width = self.stdscr.getmaxyx()
# Start Music
self.queue.put('music.start')
# Show selcome page
self.load_welcome()
@@ -178,12 +186,14 @@ class Game:
new_head[1] in [0, self.screen_width - 1] or
new_head in snake):
# Crashed into something, show quit screen
self.queue.put('effect.wall')
break
snake.insert(0, new_head)
# Check if snake ate food
if snake[0] == food:
self.queue.put('effect.eat')
score += 1
food = get_new_food()
else:
@@ -219,7 +229,7 @@ class Game:
return
elif key == ord('q'):
# Game over, exit app!
exit()
self.exit_game()
def print_center(self, value, y_offset = 0, color = 3):
@@ -308,12 +318,63 @@ class Game:
def refresh_screen(self):
self.stdscr.refresh()
def exit_game(self):
self.queue.put('quit')
exit()
def main(stdscr):
game = Game(stdscr)
def main(stdscr, queue):
game = Game(stdscr, queue)
game.load()
def sound_process(sound_queue):
# Initialize pygame mixer in the new process
pygame.mixer.init()
effects = {
'eat': pygame.mixer.Sound('effects/bing.mp3'),
'wall': pygame.mixer.Sound('effects/cut.mp3'),
'self': pygame.mixer.Sound('effects/cut.mp3'),
}
# Load sounds/music (adjust file paths as needed)
# Use .wav or .ogg for better compatibility
#effect = pygame.mixer.Sound('effects/bing.mp3')
#music_file = 'music/Guitar_Sound.mp3'
music_file = 'music/s.mp3'
while True:
if not sound_queue.empty():
command = sound_queue.get()
if command == 'effect.eat':
effects['eat'].play()
if command == 'effect.wall':
effects['wall'].play()
if command == 'effect.self':
effects['self'].play()
elif command == 'music.start':
pygame.mixer.music.load(music_file)
pygame.mixer.music.set_volume(0.25)
pygame.mixer.music.play(-1) # Play music indefinitely
elif command == 'music.stop':
pygame.mixer.music.stop()
elif command == 'quit':
break
time.sleep(0.1) # Small delay to prevent high CPU usage
if __name__ == "__main__":
game = curses.wrapper(main)
# Create a queue for communication
queue = multiprocessing.Queue()
# Start the sound process
p = multiprocessing.Process(target=sound_process, args=(queue,))
p.start()
# Start curses game loop
game = curses.wrapper(main, queue)