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queue): # Get curses standard screen self.stdscr = stdscr + # Multiprocessing Queue + self.queue = queue + # Defaults self.snake_length = 3 self.snake_speed = 7 @@ -50,6 +55,9 @@ class Game: # Get terminal (screen) height and width self.screen_height, self.screen_width = self.stdscr.getmaxyx() + # Start Music + self.queue.put('music.start') + # Show selcome page self.load_welcome() @@ -178,12 +186,14 @@ class Game: new_head[1] in [0, self.screen_width - 1] or new_head in snake): # Crashed into something, show quit screen + self.queue.put('effect.wall') break snake.insert(0, new_head) # Check if snake ate food if snake[0] == food: + self.queue.put('effect.eat') score += 1 food = get_new_food() else: @@ -219,7 +229,7 @@ class Game: return elif key == ord('q'): # Game over, exit app! - exit() + self.exit_game() def print_center(self, value, y_offset = 0, color = 3): @@ -308,12 +318,63 @@ class Game: def refresh_screen(self): self.stdscr.refresh() + def exit_game(self): + self.queue.put('quit') + exit() -def main(stdscr): - game = Game(stdscr) + +def main(stdscr, queue): + game = Game(stdscr, queue) game.load() +def sound_process(sound_queue): + # Initialize pygame mixer in the new process + pygame.mixer.init() + + effects = { + 'eat': pygame.mixer.Sound('effects/bing.mp3'), + 'wall': pygame.mixer.Sound('effects/cut.mp3'), + 'self': pygame.mixer.Sound('effects/cut.mp3'), + } + + # Load sounds/music (adjust file paths as needed) + # Use .wav or .ogg for better compatibility + #effect = pygame.mixer.Sound('effects/bing.mp3') + #music_file = 'music/Guitar_Sound.mp3' + music_file = 'music/s.mp3' + + while True: + if not sound_queue.empty(): + command = sound_queue.get() + if command == 'effect.eat': + effects['eat'].play() + if command == 'effect.wall': + effects['wall'].play() + if command == 'effect.self': + effects['self'].play() + elif command == 'music.start': + pygame.mixer.music.load(music_file) + pygame.mixer.music.set_volume(0.25) + pygame.mixer.music.play(-1) # Play music indefinitely + elif command == 'music.stop': + pygame.mixer.music.stop() + elif command == 'quit': + break + time.sleep(0.1) # Small delay to prevent high CPU usage + + if __name__ == "__main__": - game = curses.wrapper(main) + + # Create a queue for communication + queue = multiprocessing.Queue() + + # Start the sound process + p = multiprocessing.Process(target=sound_process, args=(queue,)) + p.start() + + # Start curses game loop + game = curses.wrapper(main, queue) + +