More effects and tweaks
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effects/over.mp3
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effects/over.mp3
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effects/start.mp3
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effects/start.mp3
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effects/start2.mp3
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effects/start2.mp3
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effects/wall.mp3
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effects/wall.mp3
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91
snake.py
91
snake.py
@@ -4,6 +4,7 @@ import time
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from typing import Any
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import pygame
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import multiprocessing
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import signal
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class Game:
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@@ -18,6 +19,8 @@ class Game:
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# Defaults
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self.snake_length = 3
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self.snake_speed = 7
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self.enable_effects = True
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self.enable_music = False
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# Snake and food characters
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# ASCII Table: https://theasciicode.com.ar/
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@@ -55,10 +58,8 @@ class Game:
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# Get terminal (screen) height and width
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self.screen_height, self.screen_width = self.stdscr.getmaxyx()
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# Start Music
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self.queue.put('music.start')
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# Show selcome page
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self.effect('start')
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self.load_welcome()
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# Ask for snake length
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@@ -67,11 +68,21 @@ class Game:
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# Ask for snake speed
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self.snake_speed = self.ask_question(f"Snake Speed (1 to 10, Default {self.snake_speed}): ", int, 7, 1, 10)
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# Ask for Music
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self.enable_music = (self.ask_question(f"Turn on Music (y/N): ", str, 'N')).upper() == 'Y'
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# Ask for Effects
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self.enable_effects = (self.ask_question(f"Turn on Sound Effects (Y/n): ", str, 'Y')).upper() == 'Y'
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# Debug Inputs
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#self.print_center(f"Length: {self.snake_length}, Speed: {self.snake_speed}, Width: {self.screen_width}, Height: {self.screen_height}")
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#time.sleep(2)
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# Start Game!!!
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# Start music
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if self.enable_music:
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self.queue.put('music.start')
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# Start game!!!
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self.start_game()
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@@ -181,19 +192,24 @@ class Game:
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#exit('yyyyy')
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#new_head = head
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# Check collisions
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# Check wall collisions
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if (new_head[0] in [0, self.screen_height - 1] or
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new_head[1] in [0, self.screen_width - 1] or
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new_head in snake):
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# Crashed into something, show quit screen
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self.queue.put('effect.wall')
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new_head[1] in [0, self.screen_width - 1]):
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# Crashed into wall, quit
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self.effect('wall')
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break
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# Check self collisions
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if new_head in snake:
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# Crashed into self, quit
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self.effect('self')
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break
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snake.insert(0, new_head)
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# Check if snake ate food
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if snake[0] == food:
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self.queue.put('effect.eat')
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self.effect('eat')
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score += 1
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food = get_new_food()
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else:
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@@ -219,6 +235,7 @@ class Game:
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self.refresh_screen()
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# Game Over screen
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self.effect('over')
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self.print_center(f"GAME OVER! SCORE: {score}", 0, self.colors['red'])
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self.print_center(f"(R)estart, or (Q)uit", 2, self.colors['green'])
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self.stdscr.nodelay(0)
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@@ -241,7 +258,7 @@ class Game:
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self.refresh_screen()
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def ask_question(self, question: str, value_type: Any, value_default: Any, value_min: int, value_max: int) -> Any:
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def ask_question(self, question: str, value_type: Any, value_default: Any, value_min: int = 0, value_max: int = 0) -> Any:
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# Make the cursor visible
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curses.curs_set(1)
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@@ -291,6 +308,9 @@ class Game:
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self.print_center(f"ERROR: Must be an integer between {value_min} and {value_max}", 2, self.colors['red'])
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time.sleep(2)
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self.ask_question(question, value_type, value_min, value_max)
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else:
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if not answer:
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answer = value_default
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return answer
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@@ -322,6 +342,9 @@ class Game:
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self.queue.put('quit')
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exit()
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def effect(self, effect):
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if self.enable_effects:
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self.queue.put(effect)
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def main(stdscr, queue):
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@@ -335,8 +358,10 @@ def sound_process(sound_queue):
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effects = {
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'eat': pygame.mixer.Sound('effects/bing.mp3'),
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'wall': pygame.mixer.Sound('effects/cut.mp3'),
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'wall': pygame.mixer.Sound('effects/wall.mp3'),
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'self': pygame.mixer.Sound('effects/cut.mp3'),
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'over': pygame.mixer.Sound('effects/over.mp3'),
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'start': pygame.mixer.Sound('effects/start2.mp3'),
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}
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# Load sounds/music (adjust file paths as needed)
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@@ -348,33 +373,45 @@ def sound_process(sound_queue):
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while True:
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if not sound_queue.empty():
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command = sound_queue.get()
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if command == 'effect.eat':
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effects['eat'].play()
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if command == 'effect.wall':
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effects['wall'].play()
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if command == 'effect.self':
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effects['self'].play()
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elif command == 'music.start':
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# Play effects if requested
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for effect, sound in effects.items():
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if command == effect:
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sound.play()
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# Play music
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if command == 'music.start':
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pygame.mixer.music.load(music_file)
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pygame.mixer.music.set_volume(0.25)
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pygame.mixer.music.play(-1) # Play music indefinitely
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elif command == 'music.stop':
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pygame.mixer.music.stop()
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# Quit came
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elif command == 'quit':
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break
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time.sleep(0.1) # Small delay to prevent high CPU usage
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# Small delay to prevent high CPU usage
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time.sleep(0.1)
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if __name__ == "__main__":
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# Create a queue for communication
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queue = multiprocessing.Queue()
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try:
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# Start the sound process
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p = multiprocessing.Process(target=sound_process, args=(queue,))
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p.start()
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# Handle CTRL+C (uvicore also handles with Aborted! but this catches other odd cases)
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signal.signal(signal.SIGINT, lambda sig, frame: exit())
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# Start curses game loop
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game = curses.wrapper(main, queue)
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# Create a queue for communication
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queue = multiprocessing.Queue()
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# Start the sound process
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p = multiprocessing.Process(target=sound_process, args=(queue,))
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p.start()
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# Start curses game loop
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game = curses.wrapper(main, queue)
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except KeyboardInterrupt:
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exit(0)
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