Full refactor
This commit is contained in:
47
.editorconfig
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47
.editorconfig
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# EditorConfig is awesome: http://EditorConfig.org
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# Top-most EditorConfig file
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root = true
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# Global settings
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# By default everything should be 4 spaces
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[*]
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charset = utf-8
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indent_size = 4
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end_of_line = lf
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indent_style = space
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insert_final_newline = true
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trim_trailing_whitespace = true
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# Ruby
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[*.{rb,ru}]
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indent_size = 2
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indent_style = space
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# Yaml and Json
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[*.{yaml,yml,json}]
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indent_size = 2
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indent_style = space
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# Terraform
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[*.tf]
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indent_size = 2
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indent_style = space
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# Html, Css, Js, Ts
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[*.{js,jsx,ts,tsx,css,scss,saas,html,htm}]
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indent_size = 2
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indent_style = space
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# INI and cfg, ensure 4 TABS
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[*.{conf,cfg,ini}]
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indent_size = 4
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indent_style = tab
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# Markdown specific
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[*.{md,markdown}]
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indent_size = 4
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indent_style = space
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max_line_length = off
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trim_trailing_whitespace = false
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76
.gitignore
vendored
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76
.gitignore
vendored
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@@ -0,0 +1,76 @@
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# mReschke Python .gitignore file standard
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# Latest Version https://git.mreschke.net/-/snippets/4
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# mReschke 2020-11-17
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# NOTES:
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# Folders should be denoted with a trailing /
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# /env/ denotes only the root level ./env folder be ignored
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# env/ denotes ANY env folder be ignored, even in ./some/deep/folder/env
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# Sames goes for files
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# OS Files
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.DS_Store
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._.DS_Store
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._.TemporaryItems
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.AppleDouble
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Thumbs.db
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.nfs*
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.swp
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# OS Folders
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#
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# IDE Files
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#
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# IDE Folders
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/.idea/
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/.vscode/
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# Python Files
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/.venv
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/.env
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/.coverage
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*.pyc
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*.py[cod]
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*.egg
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.Python
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/.installed.cfg
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*.manifest
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*.spec
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pip-log.txt
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pip-delete-this-directory.txt
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# Python Folders
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/instance/
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/venv/
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/env/
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/htmlcov/
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/html/
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/sdist/
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/dist/
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/build/
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*.egg-info/
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eggs/
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develop-eggs/
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__pycache__/
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.pytest_cache/
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# Django Files
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#
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# Django Folders
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/static/
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# JavaScript Files
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npm-debug.log
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yarn-error.log
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# Javascript Folders
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/node_modules/
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# Other Files
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/:memory
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# Other Folders
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/.vagrant/
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448
snake.py
448
snake.py
@@ -1,185 +1,319 @@
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import curses
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import random
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import time
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from typing import Any
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def main(stdscr, start_length, speed):
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# Setup curses
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curses.curs_set(0) # Hide cursor
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stdscr.nodelay(1) # Non-blocking getch
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w = 100
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if speed == 1: w = 250
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if speed == 2: w = 225
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if speed == 3: w = 200
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if speed == 4: w = 175
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if speed == 5: w = 150
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if speed == 6: w = 125
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if speed == 7: w = 100
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if speed == 8: w = 75
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if speed == 9: w = 50
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if speed == 10: w = 25
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class Game:
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stdscr.timeout(w) # Wait 100ms for input
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# if speed = 50 then timeout = 100
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# if speed = 100 then timeout = 50
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# if speed = 0 then timeout = 1000
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def __init__(self, stdscr):
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# Get curses standard screen
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self.stdscr = stdscr
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# Snake and food characters
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head_char = '█'
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#head_char = '■'
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#head_char = '0'
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#head_char_up = '▄'
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#head_char_down = '▀'
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head_char_up = head_char_down = head_char
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body_char = '▓'
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#body_char = 'Φ'
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#body_char = '■'
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#body_char = 'O'
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#body_char = '░'
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#body_char = '■'
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#food_char = '💗'
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food_char = '█'
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#food_char = '▓'
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#food_char = '▒'
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# Defaults
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self.snake_length = 3
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self.snake_speed = 7
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# Setup colors
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curses.start_color()
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curses.init_pair(1, curses.COLOR_GREEN, curses.COLOR_BLACK) # Snake
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curses.init_pair(2, curses.COLOR_RED, curses.COLOR_BLACK) # Food
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curses.init_pair(3, curses.COLOR_WHITE, curses.COLOR_BLACK) # Score/Text
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stdscr.bkgd(' ', curses.color_pair(3))
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# Snake and food characters
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# ASCII Table: https://theasciicode.com.ar/
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self.head_char = '█'
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#head_char = '■'
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#head_char = '0'
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#head_char_up = '▄'
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#head_char_down = '▀'
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self.body_char = '▓'
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#body_char = 'Φ'
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#body_char = '■'
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#body_char = 'O'
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#body_char = '░'
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#body_char = '■'
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#food_char = '💗'
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self.food_char = '█'
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#food_char = '▓'
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#food_char = '▒'
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# Game constants
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h, w = stdscr.getmaxyx()
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# Ensure window is large enough
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if h < 10 or w < 20:
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stdscr.addstr(0, 0, "Terminal window too small!")
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stdscr.refresh()
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time.sleep(2)
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return
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# Initial snake: list of [y, x]
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# Check if snake fits horizontally
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if start_length > w - 2:
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stdscr.addstr(h // 2, (w - len(f"Length {start_length} too long for width {w}!")) // 2, f"Length {start_length} too long for width {w}!", curses.color_pair(3))
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stdscr.refresh()
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time.sleep(2)
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return
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def load(self):
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# Start the head at x=start_length so the tail ends at x=1
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snake = [[h // 2, start_length - i] for i in range(start_length)]
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# Setup colors
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curses.start_color()
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self.colors = {
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'green': 1,
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'red': 2,
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'white': 3
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}
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curses.init_pair(self.colors['green'], curses.COLOR_GREEN, curses.COLOR_BLACK) # Snake
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curses.init_pair(self.colors['red'], curses.COLOR_RED, curses.COLOR_BLACK) # Food
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curses.init_pair(self.colors['white'], curses.COLOR_WHITE, curses.COLOR_BLACK) # Score/Text
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self.stdscr.bkgd(' ', curses.color_pair(self.colors['white']))
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# Get terminal (screen) height and width
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self.screen_height, self.screen_width = self.stdscr.getmaxyx()
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# Show selcome page
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self.load_welcome()
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# Ask for snake length
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self.snake_length = self.ask_question(f"Snake Length (1 to {self.screen_width - 5}, Default {self.snake_length}): ", int, 3, 3, self.screen_width - 5)
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# Ask for snake speed
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self.snake_speed = self.ask_question(f"Snake Speed (1 to 10, Default {self.snake_speed}): ", int, 7, 1, 10)
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# Debug Inputs
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#self.print_center(f"Length: {self.snake_length}, Speed: {self.snake_speed}, Width: {self.screen_width}, Height: {self.screen_height}")
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#time.sleep(2)
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# Start Game!!!
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self.start_game()
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def start_game(self):
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# Hide cursor
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self.hide_cursor()
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# Non-blocking getch (get character)
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self.stdscr.nodelay(1)
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# Calculate snake speed
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wait_for_input_ms = {
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1: 250,
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2: 225,
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3: 200,
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4: 175,
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5: 150,
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6: 125,
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7: 100,
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8: 75,
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9: 50,
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10: 25
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}
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# if self.snake_speed == 1: wait_for_input_ms = 250
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# if self.snake_speed == 2: wait_for_input_ms = 225
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# if self.snake_speed == 3: wait_for_input_ms = 200
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# if self.snake_speed == 4: wait_for_input_ms = 175
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# if self.snake_speed == 5: wait_for_input_ms = 150
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# if self.snake_speed == 6: wait_for_input_ms = 125
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# if self.snake_speed == 7: wait_for_input_ms = 100
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# if self.snake_speed == 8: wait_for_input_ms = 75
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# if self.snake_speed == 9: wait_for_input_ms = 50
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# if self.snake_speed == 10: wait_for_input_ms = 25
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self.stdscr.timeout(wait_for_input_ms[self.snake_speed])
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# Ensure window is large enough
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if self.screen_height < 10 or self.screen_width < 20:
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self.print_center("Terminal window is too small!")
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time.sleep(2)
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exit()
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# Start the head at x=self.snake_length so the tail ends at x=1
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snake = [[self.screen_height // 2, self.snake_length - i] for i in range(self.snake_length)]
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# Initial food
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def get_new_food():
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while True:
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nf = [random.randint(1, self.screen_height - 2), random.randint(1, self.screen_width - 2)]
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if nf not in snake:
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return nf
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food = get_new_food()
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# Initial direction
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key = curses.KEY_RIGHT
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score = self.snake_length
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# Initial food
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def get_new_food():
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while True:
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nf = [random.randint(1, h - 2), random.randint(1, w - 2)]
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if nf not in snake:
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return nf
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next_key = self.stdscr.getch()
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# If no key is pressed, next_key is -1
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# Update direction if it's a valid arrow key and not opposite to current
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if next_key != -1:
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# DOWN
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if next_key == curses.KEY_DOWN and key != curses.KEY_UP:
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key = next_key
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# UP
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elif next_key == curses.KEY_UP and key != curses.KEY_DOWN:
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key = next_key
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# LEFT
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elif next_key == curses.KEY_LEFT and key != curses.KEY_RIGHT:
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key = next_key
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# RIGHT
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elif next_key == curses.KEY_RIGHT and key != curses.KEY_LEFT:
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key = next_key
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# (P)ause
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elif next_key == ord('p'):
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previous_key = key
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self.print_center("Game Paused. Press P to Resume.")
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while True:
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key = self.stdscr.getch()
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if key == ord('p'):
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break
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key = previous_key
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continue
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# (R)estart
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elif next_key == ord('r'):
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self.start_game()
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return
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# (Q)uit
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elif next_key == ord('q'):
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break
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food = get_new_food()
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# Calculate new head
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head = snake[0]
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if key == curses.KEY_DOWN:
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new_head = [head[0] + 1, head[1]]
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elif key == curses.KEY_UP:
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new_head = [head[0] - 1, head[1]]
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elif key == curses.KEY_LEFT:
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new_head = [head[0], head[1] - 1]
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elif key == curses.KEY_RIGHT:
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new_head = [head[0], head[1] + 1]
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else:
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new_head = [head[0], head[1]]
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pass
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# Should not happen
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#exit('yyyyy')
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#new_head = head
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# Initial direction
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key = curses.KEY_RIGHT
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score = start_len
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hc = head_char
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while True:
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next_key = stdscr.getch()
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# If no key is pressed, next_key is -1
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# Update direction if it's a valid arrow key and not opposite to current
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if next_key != -1:
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if next_key == curses.KEY_DOWN and key != curses.KEY_UP:
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key = next_key
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hc = head_char_down
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elif next_key == curses.KEY_UP and key != curses.KEY_DOWN:
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key = next_key
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hc = head_char_up
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elif next_key == curses.KEY_LEFT and key != curses.KEY_RIGHT:
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key = next_key
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hc = head_char
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elif next_key == curses.KEY_RIGHT and key != curses.KEY_LEFT:
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key = next_key
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hc = head_char
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elif next_key == ord('q'): # Allow quit
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# Check collisions
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if (new_head[0] in [0, self.screen_height - 1] or
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new_head[1] in [0, self.screen_width - 1] or
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new_head in snake):
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# Crashed into something, show quit screen
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break
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# Calculate new head
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head = snake[0]
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if key == curses.KEY_DOWN:
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new_head = [head[0] + 1, head[1]]
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elif key == curses.KEY_UP:
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new_head = [head[0] - 1, head[1]]
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elif key == curses.KEY_LEFT:
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new_head = [head[0], head[1] - 1]
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elif key == curses.KEY_RIGHT:
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new_head = [head[0], head[1] + 1]
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else:
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# Should not happen
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new_head = head
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snake.insert(0, new_head)
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# Check collisions
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if (new_head[0] in [0, h - 1] or
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new_head[1] in [0, w - 1] or
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new_head in snake):
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key = stdscr.getch()
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break
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# Check if snake ate food
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if snake[0] == food:
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score += 1
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food = get_new_food()
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else:
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snake.pop() # Remove tail
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snake.insert(0, new_head)
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# Draw everything
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self.clear_screen()
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self.stdscr.attron(curses.color_pair(3))
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self.stdscr.border(0)
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self.stdscr.attroff(curses.color_pair(3))
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# Check if snake ate food
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if snake[0] == food:
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score += 1
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food = get_new_food()
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else:
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snake.pop() # Remove tail
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# Draw snake
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for i, (y, x) in enumerate(snake):
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char = self.head_char if i == 0 else self.body_char
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self.stdscr.addch(y, x, char, curses.color_pair(1))
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# Draw everything
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stdscr.clear()
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stdscr.attron(curses.color_pair(3))
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stdscr.border(0)
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stdscr.attroff(curses.color_pair(3))
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# Draw food
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self.stdscr.addch(food[0], food[1], self.food_char, curses.color_pair(2))
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# Draw snake
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for i, (y, x) in enumerate(snake):
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char = hc if i == 0 else body_char
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stdscr.addch(y, x, char, curses.color_pair(1))
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# Draw score
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self.stdscr.addstr(0, 2, f' Length: {score} @ {self.snake_speed}MPH ({self.screen_width}x{self.screen_height}) ', curses.color_pair(3))
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# Draw food
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stdscr.addch(food[0], food[1], food_char, curses.color_pair(2))
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self.refresh_screen()
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# Draw score
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stdscr.addstr(0, 2, f' Length: {score} @ {speed}MPH ({w}x{h}) ', curses.color_pair(3))
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# Game Over screen
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self.print_center(f"GAME OVER! SCORE: {score}", 0, self.colors['red'])
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self.print_center(f"(R)estart, or (Q)uit", 2, self.colors['green'])
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self.stdscr.nodelay(0)
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while True:
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key = self.stdscr.getch()
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if key == ord('r'):
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self.start_game()
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return
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elif key == ord('q'):
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# Game over, exit app!
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exit()
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||||
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stdscr.refresh()
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||||
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# Game Over screen
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#stdscr.clear()
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msg = f"GAME OVER! SCORE: {score}"
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stdscr.addstr(h // 2, (w - len(msg)) // 2, msg, curses.color_pair(3))
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stdscr.addstr(h // 2 + 1, (w - 18) // 2, "Press Q to exit", curses.color_pair(3))
|
||||
stdscr.nodelay(0)
|
||||
key = stdscr.getch()
|
||||
while key != ord('q'):
|
||||
key = stdscr.getch()
|
||||
exit('bye')
|
||||
def print_center(self, value, y_offset = 0, color = 3):
|
||||
# Calculate center position
|
||||
y = self.screen_height // 2
|
||||
x = (self.screen_width - len(value)) // 2
|
||||
if x < 0: x = 1
|
||||
self.stdscr.addstr(int(y + y_offset), int(x), value, curses.color_pair(color))
|
||||
self.refresh_screen()
|
||||
|
||||
|
||||
def ask_question(self, question: str, value_type: Any, value_default: Any, value_min: int, value_max: int) -> Any:
|
||||
# Make the cursor visible
|
||||
curses.curs_set(1)
|
||||
|
||||
# Calculate center position of prompt
|
||||
y = self.screen_height // 2
|
||||
x = (self.screen_width - len(question)) // 2
|
||||
if x < 0: x = 1
|
||||
|
||||
# Display question and wait for input + ENTER key to finish
|
||||
self.clear_screen()
|
||||
self.stdscr.addstr(y, x, question)
|
||||
self.refresh_screen()
|
||||
curses.noecho()
|
||||
curses.cbreak()
|
||||
|
||||
# Wait for answer with ENTER key to end input
|
||||
answer = ""
|
||||
while True:
|
||||
key = self.stdscr.getch()
|
||||
|
||||
# Check if the Enter key (ASCII 10 or 13) was pressed
|
||||
if key == curses.KEY_ENTER or key in [10, 13]:
|
||||
break
|
||||
# Handle backspace
|
||||
elif key == curses.KEY_BACKSPACE or key == 127:
|
||||
if len(answer) > 0:
|
||||
answer = answer[:-1]
|
||||
# Erase the character from the screen
|
||||
self.stdscr.addch('\b')
|
||||
self.stdscr.addch(' ')
|
||||
self.stdscr.addch('\b')
|
||||
# Handle regular characters (check for printable ASCII range if needed)
|
||||
elif 32 <= key <= 126:
|
||||
answer += chr(key)
|
||||
self.stdscr.addch(key) # Manually echo the character
|
||||
|
||||
self.refresh_screen()
|
||||
|
||||
# Validate input
|
||||
if value_type == int:
|
||||
try:
|
||||
answer = int(answer)
|
||||
except Exception as e:
|
||||
answer = value_default
|
||||
if answer < value_min or answer > value_max:
|
||||
# Invalid integer, ask again
|
||||
self.print_center(f"ERROR: Must be an integer between {value_min} and {value_max}", 2, self.colors['red'])
|
||||
time.sleep(2)
|
||||
self.ask_question(question, value_type, value_min, value_max)
|
||||
|
||||
return answer
|
||||
|
||||
|
||||
def load_welcome(self):
|
||||
self.hide_cursor()
|
||||
self.clear_screen()
|
||||
self.print_center("█▓▒░ Welcome to Curses Python!!! ░▒▓█", 0, self.colors['red'])
|
||||
self.print_center("by mReschke Productions", 2, self.colors['green'])
|
||||
time.sleep(2)
|
||||
|
||||
|
||||
def hide_cursor(self):
|
||||
curses.curs_set(0)
|
||||
|
||||
|
||||
def show_cursor(self):
|
||||
curses.curs_set(1)
|
||||
|
||||
|
||||
def clear_screen(self):
|
||||
self.stdscr.clear()
|
||||
|
||||
|
||||
def refresh_screen(self):
|
||||
self.stdscr.refresh()
|
||||
|
||||
|
||||
|
||||
def main(stdscr):
|
||||
game = Game(stdscr)
|
||||
game.load()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
try:
|
||||
start_len = input("Enter starting snake length (default 3): ")
|
||||
start_len = int(start_len) if start_len.strip() else 3
|
||||
if start_len < 1:
|
||||
start_len = 3
|
||||
except ValueError:
|
||||
start_len = 3
|
||||
|
||||
try:
|
||||
speed = input("Enter snake speed (1 to 10, default 7): ")
|
||||
speed = int(speed) if speed.strip() else 7
|
||||
if speed > 10: speed = 10
|
||||
if speed < 1: speed = 1
|
||||
except ValueError:
|
||||
speed = 7
|
||||
|
||||
curses.wrapper(main, start_len, speed)
|
||||
game = curses.wrapper(main)
|
||||
|
||||
Reference in New Issue
Block a user